One player sees the secret word on the host phone and gives one-word clues. Their team guesses before the clock runs out. Fewer clues, more points.
Each team takes one timed turn per round. Take turns being the clue giver.
Scoring: guessed after 1 clue +300, 2 clues +200, 3 or more +100. A broken rule (more than one word, saying the word or part of it, a forbidden word, gestures) is a foul: the card is lost and costs 100.