Game Night
← Home

One Word Clue

One player sees the secret word on the host phone and gives one-word clues. Their team guesses before the clock runs out. Fewer clues, more points.

Teams

Each team takes one timed turn per round. Take turns being the clue giver.

Rounds

Turn timer

Words

Rules

Scoring: guessed after 1 clue +300, 2 clues +200, 3 or more +100. A broken rule (more than one word, saying the word or part of it, a forbidden word, gestures) is a foul: the card is lost and costs 100.